swtor crafting skills. Synthweaving is a crafting crew skill. swtor crafting skills

 
Synthweaving is a crafting crew skillswtor crafting skills  That's a total of 6,110 of these relics plus almost 10 million credits

All of these agent armors and outfits are craftable by Armormechs. SWTOR has three different types of crew skills: crafting, gathering and mission. There should be a little 'x' box next to the skills. The exception would be for Augment 22 schematics, which come from crits on Abundant. Grade 11 Archaeology Materials: Onderon and Mek-Sha. grandmthethird said: when getting schematics from a vendor, you need a certain crafting level before they will even show up i. The schematics for these new augments come directly from the crew skill trainer. I've done similiar in. Click it, and you will be asked if you really want to unlearn that skill. Then go with the other 2 gathering/mission skills that complement your chosen (see codex). SWTOR Armormech Crafting Guide. English. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. The reusable medpacks and stim production should be worth it for me. Subscriber (+10% if orange difficulty, or +15% if any other dificulty)Posted December 11, 2014 (edited) Generally speaking: - You level up your mission skill (Underworld Trading, Investigation, etc) by send your companions out to do the missions. Nakedsquirel. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. I currently have 10k at my level Its all going to crafting. Armstech makes Accuracy and Shield. They can be worn by any type of Agent, Bounty Hunter or Sith. Grade 10 Archaeology Materials: Iokath and Ossus. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. . The Ultimate Guide of Guides for SWTOR. Vectron Bioanalyst, Cybertech 500. That at least if you have that recipe / shematic as an object in your inbventory. Legendary Schematics & Crafting. I just took up Artifice but can't seem to gather any of the right gemstones with my treasure hunting skill. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. Posted May 18, 2012. If you want to have more than 1. Members. ARMORMECH uses Scavenging and Underworld Trading to make Aim and Cunning based armor. After that you can pick up synthweaving e. 4%. If you want to craft armor mods, you want to chose Cybertech as your crafting profession. A common setup I use for my non-crafting alts, for example, is to take. I do some augments on him but my Synth is my main augment guy. Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. Crafting is very time-intensive. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. One branch would be combat oriented and the other non-combat. Armormech makes Alacrity and Absorb. and I want to know how to acquire different armoring mod schematics. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 3k. NoobSabatical. 1. but 3 gathering professions. SWTOR Synthweaving Crafting Guide. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. They may have changed it but earlier you could run a level one to fleet and get all the crew skill exp and pick your skills. Crafters actually create items from the materials acquired from the gathering skills, who roam about in the. I've used it once before but i'm not able to do it again. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. If you go Artifice, make you third skill Treasure Hunting. SWTOR Crew Skills Vendor White-border Materials Guide. The only use synth weaving has is the two augment slots for its rakata pieces. Artifice, Cybertech and Biochem have diversity. Bioanalysis. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. Empty crafting trainer. 0. Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. The item appears with a star or something next to the item. . Your Starship is home base for you and your crew. Cybertech - Scavenging. Unless you're a healer, you'll likely only be using these, and on Star Forge they. ago. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. 18. If you’re looking for a specific material, use CTRL+F on. yes take AT, Scav, and Slicing. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. Armormech needs Scavenging and Underworld Trading. For mission skills, underworld trading will be for synthweaving. Home Game News Store Forum Support PLAY NOW. Posted December 22, 2011. All of your companions share those 3 skills. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. You can get additional ones from your crew skill / crafting skill trainer. this. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. What would be the best crew skill combination for a Mercenary Bounty Hunter?. - various powders (also available from vendors usually located in the crew skill trainers area). Compare the gathering skills and mission skills for each crafting skill. This spreadsheet shows you the 'quickest' way to get to a skill level of 400. 7. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. Meaning there is a high demand for the materials obtained from Scavenging. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. It would be nice to do like a Shift + <click on item> to continuously craft it. If you want to use them for hardcore endgame content, Biochem. Some of these armors have two names – this is because they have two version, one which has more endurance-based. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. When I play MMOs, I have several alts, and they all take up at least one each of the crafting specialties, so I have everything covered. I mainly focus on crit augs and accuracy augs, which. but the same can be said for any of the crafting proffesions because you can equip your companions for free. In SWTOR, professions are known as Crew Skills. As the name Crew Skills implies, the crafting and gathering in SWTOR are performed (primarily) by your companions rather than by your character itself. It’s Official!Azkit. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. This is now not really great unless it's a level 49-50 item. ago. Deconstruct them to get some mats back and craft more with them. They can be placed into a lightsaber to change the color of the blade, or into a gun to change the color of the blaster fire. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. English. Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. Armoring and mods are upgrade modifications that augment combat ability. Gathering - The materials gained from gathering skills are used in crafting skills. First of all Thank you for the endorsements. Be able to just have companion (s) craft stuff until you run out of resources. Visit the crew skill trainers on the fleet and talk to them. You can only have one crafting skill and one mission skill per character. Galactic Seasons Guide and Rewards – Season 5, 2023 7. 3) Biochem: makes implants, medpacs, stims and adrenals. Blaster Rifles. from there you get two schematics and another two around 640-660 range. If you want to stick with Cybertech, you'll want Scavenging for sure. Legendary Embers currently sell for about 1m each. Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainer. 0 Expansion. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. But the GTM is more "Supply the Demand" anyway. For Artifice, your gathering skill is Archaeology and it is one that I would definitely advise taking as it provides your basic crystals at all levels. Spread crafting across as many comps as possible. Author. 2) as far as leveling goes none really assist with it. Tech. I find that for money making Diplomacy for me is the best money making crew skill. That's just not how SWTOR's crafting system works. For me, it's Cybertech. That's what I had meant. So, initially I thought Armstech/Artifice are crafting skills that apply to a single (rarely double) slot for each player an. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Each crafting skill needs some crew skill merchant items. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. The left panel lists your current crew skills. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 3. Posted December 19, 2011. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. Gathering - The materials gained from gathering skills are used in crafting skills. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Leveling Crew Skills: The difficulty of crafting an item is directly proportionate to the likelihood of you gaining a skill point in that crew skill. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. First things first, the display is wrong and broken and has been for over a year now. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. Just makes life easier. The purple gear is awesome, and if that wasn't enough, orange custom gear made by a synthweaver and. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. The best crafting skill for leveling is NO CRAFTING SKILL. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. To start, there are 3 types of Crew Skills. English. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. HK-51 and Treek both have +1 crit to all crafting skills NOTES: The Trooper is the only class with +crit to a crafting skill and +crit to the gathering and mission skill that feed that crafting. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Basically, if it can be augmented it will yield a. Other prototype ones are dropped from investigation missions, check the GTN for these, and a few artifact quality ones are dropped from mobs in the world. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. You are pretty much limited to force user armor (light, medium, heavy). Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. 2) The crafter path-. Returning Player Nov 2023. Scavenging is the gathering skill for 3 different crafting skills. So my question is crew skill bonuses that each companion has back in the day gave bonuses to missions and the crafting skill they were good at. The schematics for these new augments come directly from the crew skill trainer. The torcommunity guides are alright and give you what you need to know when leveling a crafting skill. Orange "crit craft" items won't require the grade 5&6 mats. What if each crafting skill branched? Keep it simple, just have two branches for each skill. Yes it is still true. Knowing when to sell. Crafting Skills are a set of abilities that allow players to construct items. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. SWTOR Artifice Crafting Guide. For example: having two cyvertechs one could craft nothing but ear pieces while the other crafts mods and enhancements. 3. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. The current model is broken. Marksmanship is extremely independent when it comes to DPS debuffs. The only ones I can craft currently are the Resistive armoring mods. Take two other gathering skills and don't worry about any crafting skills with your slicer. 1) It really doent matter what crew skill you choose. Right now, I can only craft 5 things at a time. I'm a lvl 200~ Artifice and creating two epic tier 3 hilts (Only level 25) took me almost 2 hours. 0 launches!Members. Each Gather/Mission skill twice. you will start over at the beginning every time you unlearn and learn a new skill. Then read the codex entries. Every sane PVPer will pick up cybertech for reusable AOE grenades. Less diplomacy missions needed, less materials needed, etc. . Drop Artifice and get Biochem and craft your adrenals/stims/medpack. SWTOR has three different types of crew skills: crafting, gathering and mission. Each crafting skill produces a different set of items. And I can tell you with certainty, that investigation is the ONLY mission skill that generates Research Compounds (Scavenging does have Scavenged Compounds but they are not the same as Researched Compounds; all scavenged compounds are premium/green quality only. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Find out which crafting skill to choose, what materials to gather, and what items. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Custom-Built Speeder Bike, Cybertech 300. Author. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Yeah. Members. Armstech needs Scavenging and Investigation. Synthweaving - Archaeology. All Activity. 0 Expansion. They can be worn by any type of Agent, Bounty Hunter or Sith. Each basic class guide includes: An extremely basic 5-button rotation for every class. Gearing Changes and Tips in Update 7. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. Gear suggestions including Tactical, Legendary Implants, and Stats. Many players are hoping for a crafting update this year. A few years after the game’s launch, player housing was introduced to the game. Knowing which crafting skills to take for endgame requires you to be familiar. Armormech, synthweaving, armstech - augs and kits, cosmetic gear. Lastly, do not worry so. Posted November 29, 2021. Slicing provides materials to armormech, armstech, and synthweaving but ONLY for augments and augment slot kits (if you want to craft armor with armormech or synthweaving you need Underworld Trading and if you want to make weapons or weapons barrels with armstech you need investigation). One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. My Armstech is a Sith Assassin of all things. If you go armormech, make your third skill Underworld Trading. On the right side is the panel where you can order your companons to. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. Members. Each Craft Skill once. It’s not hard just a lot of waiting. It is best paired with Scavenging (gathering) for basic materials and underworld trading (mission) for blue and purple ones. Step 1 – Earn Tech Fragments through any method you’d like. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Ignore the above poster. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. Crew Skill Missions. Posted May 27, 2012. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. Posted January 22, 2012. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. Outside of that, it's just whatever you want to craft. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. This pretty close, but not perfect. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. . And OP, YES Artifice is worth pursuing. ago. If you go armormech, make your third skill Underworld Trading. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Patch Notes Update 7. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. . Hello all, If I'm not interested in crafting items, will I be fine going through the main quests using only the weapons and armor I buy or find? If so, what non-crafting crew skills would you recommend instead? (I'm thinking Slicing for the free money lying around, Diplomacy to buy light side poi. I have Armorrmech 600/700 skill. SWTOR Cybertech Crafting Guide. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. 18. Posted July 6, 2014. Max Efficiency for all Gather/Mission skills. Example: Crafting skill…. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. And most crafting have mods in them that can be of assistance. Gearing Changes and Tips in Update 7. Synthweaving isn't a bad choice either for the critical augments. and mainly you take them to make augs late game . g. For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components. 16. . Craftable Double-Bladed Lightsabers. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. - You level up your crafting skill by. Gathering skills can be used anytime you swing past a node or you can send off companions as a small credit cost that. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. You must unlearn what you have learned! I would like to know the answer to this also. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. Members. I would think that a player of most any play style could find something from cybertech. e. e. treasure hunting feeds artifice with more advanced materials. . 4) as for profit it really depends on the market and how you sell them. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. That being said, if you're rolling a tank, biochem trumps all. According to popular opinion, the only useful crew skill (which I read as profitable) is biochem. Then reverse engineer what you craft and continue. Total DPS Gain: 2. Been a few years since I did any crafting so my question is this. Members. That's a total of 6,110 of these relics plus almost 10 million credits. 32. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. You also get purple crafting mats from these crits. At 15th character level around 60 skill levels I realized I could not get Terenthium, so after some research, I removed Slicing (which I quite enjoyed) and added underworld trading. There are a few exceptions but they are rare. 2021. Immersion is #1 for me, so that makes the game more enjoyable. On top of that the amount of login's and outs on a server would be drastically reduced. - 2 other gathering/mission skills for pure credits. Crafters actually create items from the materials acquired from the gathering. stims and medpacks can be useful to all party members. Find out the types, benefits, and locations of Crew Skills, the Crafting UI Panel, and the Crafting Window. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. The Difficulty Levels range from Grey -> Green -> Yellow -> Orange (color of the number to the left of the schematic name in the crew skill window) Grey = 0 pt gain per item crafted2. Sythweaving = fabric mostly (though it does use underworld metals for heavy) so send companions on missions for luxury fabrics to get those schematic recipes. Each crew skill can craft different types of war supplies. Reverse Engineer for a 60% chance to learn the schematic. I have 8 toons, only one of which is a pure gatherer and they all make money. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. It focuses on lockpicking and computer hacking. Alternatively, pick Slicing and 2 other gathering / mission crew skills. Members. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Ultimately this doesn't matter much in the bigger picture. Blaster Barrels (Mod for ranged weapons) Reflex Barrels (Aim and Endurance) Skill Barrels (Cunning and Endurance)Just a shot in the dark here, is there going to be sometime in the future when we will be able to aquire a second crafting skill? Were allowed 3 skills but just one crafting skill. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. SWTOR Armstech Crafting Guide. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. But the GTM is more "Supply the Demand" anyway. Now if you are a Free to Play (FTP. Dye modules are used to change the color of your armor. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. TL;DR: There is no crafting skill that is completely useless to a gunslinger. Forums. 3) Biochem: makes implants, medpacs, stims and adrenals. At this point, there doesn't seem to be a far and away better choice. Suggestion Box. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. . Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. Run a HMOp, get a token for a relic, turn it in for a usable relic, get the schematic for that 220 and it costs you 2 (i think) DMCs. A themepark MMO (like SWTOR) cannot. If you are a sub that is 8 crafting 5 at once. Hope that helps. Vectron Bioanalyst, Cybertech 500. If your major concern is purely to generate creds then you are better off taking three gathering type skills, or two gathering and one mission, e. 8. Grade 1: Level 10-16: 0-80. Posted December 15, 2011.